About me


BIO
ZaMyria Hunter is a multi-media artist based in Hitchcock, TX. She is currently working toward a BFA in 2D Studio at Sam Houston State University, with plans to graduate in May 2026. While her focus is on traditional and digital 2D character art, she has experience in acrylic and oil painting, portraiture, book arts, and 3D character sculpting. ZaMyria uses art to tell stories, focusing on building diverse worlds and characters that people of all ages can relate to. ZaMyria has exhibited work in several group exhibitions, including The SAA Annual Juried Art Show, Cardboard Recreation, The Book Project, Repetition, Suspension, Truth and Fiction, In Series, Body Problems, and Senior Preview.
Statement
For as long as I can remember, I’ve had an interest in art. As a child, I was very shy, so instead of going out of my way to make friends, I would draw them instead, making my own stories based on things I had seen in media I enjoyed but put on paper. This sprouted into me gaining interest in how people and things were drawn in shows, books, games, and more, leading to me becoming an artist that focusses on character designs and narratives.
Today, I aim to use my art to tell stories by making graphic novels and picture books, reflecting on the highs and lows of the real world but in more fictional environments. I start by drawing inspiration from things I see in the real world and sketching different variations on paper with pencils, then combining them into a single final character in a full render, taking their personalities into account. After I have what I want the character to be, I imagine which other characters they would interact with and how, and finally make the environment they will interact in. I tend to work digitally, as you only must buy the materials once, which makes it more affordable, and it’s easier to fix mistakes, but I do like to make traditional pieces whenever I can. I like to challenge myself by making more detailed characters and artwork as I go, so I force myself to be more patient and improve. Making books has been a real test of that. If you want it to be good enough to publish, you must take your time with each step along the way, while each page will present new things you’ve never attempted to portray before, leaving you with more and more reasons to keep improving your art.